For my personal portfolio, my goals for this piece were to:
-Make a stylized character
-Sculpt it in Zbrush
-Bake and paint textures
-Do a simple rig
I almost immediately thought of my friend Tim and his characters, and thought it would be fun to model one of them (plus, doing fanart of your friends' stuff is cool). I picked his character Sawyer, from his webcomic Gashire, which you can read on Webtoon (HERE) and/or Tumblr (HERE).
Here are the references that he sent me, drawn by him:
Here are my turnaround images:
It was around when I finished the high-poly sculpt that I realized Sawyer here has less-than-ideal topography. I found a tutorial by Danny Mac 3D on how to retopologize with polygroups (HERE), and it worked pretty well! Sadly I couldn't get it to work with the legs, so his topology there is still kinda bad. Next time, I'll do this step before I add on all the details. It's still a learning experience!
I did get this fun screenshot of Sawyer's head looking like a creepy clown, though:
He's pretty cartoony, so I didn't feel the need to do realistic texture - just some more shadows and highlights and I called it done:
I still want to rig him, though...! Give me a minute!!